Evolution of a Cover in Digital Art

To Steal the Dragonrod (soon to be published) For the longest time, I thought that cover art was a huge problem for me. Or art in general. In real life, I can manage stick figures and poorly drawn houses. That’s it. In the world of digital art, I drew some – much better but still bad – pictures for an adventure game I programmed in the 1980s. Yes, that long ago. In 2019, though, I finally took the plunge and tried to actually learn how to draw on the computer. The best advice here, of… Read More »Evolution of a Cover in Digital Art